
He leased hundreds of black prisoners, mainly from Georgia, among whom was Daisy Fitzroy, who would go on to found the Vox Populi.

The company is run by a man named Jeremiah Fink who came to prominence in 1893. The corporation was involved in everything from large business ventures such as Vigor production to small undertakings such as assembling Voxophones and fireworks. Establishment įink Manufacturing is the largest production business in Columbia in fact, the corporation held a monopoly over most enterprises in the city. Thanks for the kind words too, like i say, next week onwards is go time, and the fact that i can cover up a lot of areas means ill be able to leave open spots to use my actual hands to eat and use my phone without having to get in and out of cosplay and not rely solely on my friend whos gonna be guiding me along the expo to get around with.The towering buildings of Fink Manufacturing.

Should give me a way to easily get away with complex shapes underneath and help with mobility. i'll be mixing the games final appearance of him being bald and such with this one, so the final design of the actual guy with the cover he has now. Luckily i found an excellent older reference to the original handyman design, which is similar to the final build just the location of the heart and the upper neck guard is different, it gives me a better idea as to how he will look fully clothed.
Bioshock infinite handyman png full#
(Daniels page is if you want to see his full space marine build pictures and give him a like or anything, seriously he's an awesome bloke and is helping me a crapton with this) The problem with going fullsize is that the Handyman in lore is around 12-13 feet tall standing upright, he's normally slouched over to about 9-10 feet, i'm going to be scaling it down in height to around 7ft, luckily i'm 6ft 1/2, so another foot isnt too bad, i'll be doing similar to what my friend Daniel did with his like this to get the height. What do you guys think? would doing that be an acceptable edit? Here is a faceon render of the Handyman so the legs and arm would be covered, the hands feet chest cavity head and upper stuff will all be visible, this saves on mobility etc. The head, hands, heart chest etc i all have an idea for, but do you think it is kind of cheating to take artistic liberties such as this to cover up details, without them he is very recognizable, but in the end it saves on foam/mobility and believability. The same goes for the ways the arms are, they get thin and are extremely long, making movement with them hard, so what i was to do, is cover the legs and arms with the jacket he is wearing, instead of making large tears, make smallers tears and controlled bits so i know where to customize extra detail. There is no way i would be able to make my legs less visible and at that height, people would see the stilts/my actual legs.

Ingame, the arms are very slim, far too slim in fact for it to make sense where my legs would go in order to make it easy to bend and move, example being here So a friend of my, Daniel Knox, who recently created a full Space Marine costume out of EVA foam convinced me to start a big project like this, i've made a few cosplays before, including my Daft Punk helmet, but i'm never worked with EVA foam before, he says it is fairly simple etc, and i'll be following a lot of techniques he did because to create an impact i'll be making myself an extra foot - foot and a half taller (currently stand at 6ft) to add an impact to the costume, but the trouble is with the arms and legs. So in about a weeks time once all my stuff arrives, i'm gonna start making headway on a Handyman costume from the recent Bioshock Infinite game, however, before it all arrives and i start, i wanted to first make this post as a sort of home hub for anyone to come follow it (If this is in the wrong section id be grateful if it got moved to the right one) and secondly i wanted to ask peoples opinions on the artistic liberties i'll be taking with this project.
